知识大全 C#中使用钩子控制鼠标实现代码
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工作中有这样的需求 某个控件panel的子控件textbox要实现只留鼠标右键copy 注意同时还不能影响其它panel的子控件textbox 怎么办?答案是只有用钩子 在codeporject上找到这么一个钩子如图所示 第一个文本框只有copy功能
UserActivityHook cs
using System;using System Runtime InteropServices;using System Reflection;using System Threading;using System Windows Forms;using System ComponentModel;
namespace gma System Windows /// <summary> /// This class allows you to tap keyboard and mouse and / or to detect their activity even when an /// application runes in background or does not have any user interface at all This class raises /// mon NET events with KeyEventArgs and MouseEventArgs so you can easily retrieve any information you need /// </summary> public class UserActivityHook #region Windows structure definitions
/// <summary> /// The POINT structure defines the x and y coordinates of a point /// </summary> /// <remarks> /// ?url=/library/en us/gdi/rectangl_ tiq asp /// </remarks> [StructLayout(LayoutKind Sequential)] private class POINT /// <summary> /// Specifies the x coordinate of the point /// </summary> public int x; /// <summary> /// Specifies the y coordinate of the point /// </summary> public int y;
/// <summary> /// The MOUSEHOOKSTRUCT structure contains information about a mouse event passed to a WH_MOUSE hook procedure MouseProc /// </summary> /// <remarks> /// ?url=/library/en us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookstructures/cwpstruct asp /// </remarks> [StructLayout(LayoutKind Sequential)] private class MouseHookStruct /// <summary> /// Specifies a POINT structure that contains the x and y coordinates of the cursor in screen coordinates /// </summary> public POINT pt; /// <summary> /// Handle to the window that will receive the mouse message corresponding to the mouse event [Page] /// </summary> public int hwnd; /// <summary> /// Specifies the hit test value For a list of hit test values see the description of the WM_NCHITTEST message /// </summary> public int wHitTestCode; /// <summary> /// Specifies extra information associated with the message /// </summary> public int dwExtraInfo;
/// <summary> /// The MSLLHOOKSTRUCT structure contains information about a low level keyboard input event /// </summary> [StructLayout(LayoutKind Sequential)] private class MouseLLHookStruct /// <summary> /// Specifies a POINT structure that contains the x and y coordinates of the cursor in screen coordinates /// </summary> public POINT pt; /// <summary> /// If the message is WM_MOUSEWHEEL the high order word of this member is the wheel delta /// The low order word is reserved A positive value indicates that the wheel was rotated forward /// away from the user; a negative value indicates that the wheel was rotated backward toward the user /// One wheel click is defined as WHEEL_DELTA which is ///If the message is WM_XBUTTONDOWN WM_XBUTTONUP WM_XBUTTONDBLCLK WM_NCXBUTTONDOWN WM_NCXBUTTONUP /// or WM_NCXBUTTONDBLCLK the high order word specifies which X button was pressed or released /// and the low order word is reserved This value can be one or more of the following values Otherwise mouseData is not used ///XBUTTON ///The first X button was pressed or released
///XBUTTON ///The second X button was pressed or released /// </summary> public int mouseData; /// <summary> /// Specifies the event injected flag An application can use the following value to test the mouse flags Value Purpose ///LLMHF_INJECTED Test the event injected flag /// ///Specifies whether the event was injected The value is if the event was injected; otherwise it is [Page] /// ///Reserved /// </summary> public int flags; /// <summary> /// Specifies the time stamp for this message /// </summary> public int time; /// <summary> /// Specifies extra information associated with the message /// </summary> public int dwExtraInfo;
/// <summary> /// The KBDLLHOOKSTRUCT structure contains information about a low level keyboard input event /// </summary> /// <remarks> /// ?url=/library/en us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookstructures/cwpstruct asp /// </remarks> [StructLayout(LayoutKind Sequential)] private class KeyboardHookStruct /// <summary> /// Specifies a virtual key code The code must be a value in the range to /// </summary> public int vkCode; /// <summary> /// Specifies a hardware scan code for the key /// </summary> public int scanCode; /// <summary> /// Specifies the extended key flag event injected flag context code and transition state flag /// </summary> public int flags; /// <summary> /// Specifies the time stamp for this message /// </summary> public int time; /// <summary> /// Specifies extra information associated with the message /// </summary> public int dwExtraInfo; #endregion
#region Windows function imports /// <summary> /// The SetWindowsHookEx function installs an application defined hook procedure into a hook chain /// You would install a hook procedure to monitor the system for certain types of events These events /// are associated either with a specific thread or with all threads in the same desktop as the calling thread /// </summary>[Page] /// <param name=\\ idHook\\ > /// [in] Specifies the type of hook procedure to be installed This parameter can be one of the following values /// </param> /// <param name=\\ lpfn\\ > /// [in] Pointer to the hook procedure If the dwThreadId parameter is zero or specifies the identifier of a /// thread created by a different process the lpfn parameter must point to a hook procedure in a dynamic link /// library (DLL) Otherwise lpfn can point to a hook procedure in the code associated with the current process /// </param> /// <param name=\\ hMod\\ > /// [in] Handle to the DLL containing the hook procedure pointed to by the lpfn parameter /// The hMod parameter must be set to NULL if the dwThreadId parameter specifies a thread created by /// the current process and if the hook procedure is within the code associated with the current process /// </param> /// <param name=\\ dwThreadId\\ > /// [in] Specifies the identifier of the thread with which the hook procedure is to be associated /// If this parameter is zero the hook procedure is associated with all existing threads running in the /// same desktop as the calling thread /// </param> /// <returns> /// If the function succeeds the return value is the handle to the hook procedure /// If the function fails the return value is NULL To get extended error information call GetLastError /// </returns> /// <remarks>/// ?url=/library/en us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookfunctions/seindowshookex asp /// </remarks> [DllImport(\\ user dll\\ CharSet = CharSet Auto CallingConvention = CallingConvention StdCall SetLastError = true)] private static extern int SetWindowsHookEx( int idHook HookProc lpfn IntPtr hMod int dwThreadId);
/// <summary> /// The UnhookWindowsHookEx function removes a hook procedure installed in a hook chain by the SetWindowsHookEx function /// </summary> /// <param name=\\ idHook\\ > /// [in] Handle to the hook to be removed This parameter is a hook handle obtained by a previous call to SetWindowsHookEx [Page] /// </param> /// <returns> /// If the function succeeds the return value is nonzero /// If the function fails the return value is zero To get extended error information call GetLastError /// </returns> /// <remarks> /// ?url=/library/en us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookfunctions/seindowshookex asp /// </remarks> [DllImport(\\ user dll\\ CharSet = CharSet Auto CallingConvention = CallingConvention StdCall SetLastError = true)] private static extern int UnhookWindowsHookEx(int idHook);
/// <summary> /// The CallNextHookEx function passes the hook information to the next hook procedure in the current hook chain /// A hook procedure can call this function either before or after processing the hook information /// </summary> /// <param name=\\ idHook\\ >Ignored </param> /// <param name=\\ nCode\\ > /// [in] Specifies the hook code passed to the current hook procedure /// The next hook procedure uses this code to determine how to process the hook information /// </param> /// <param name=\\ wParam\\ > /// [in] Specifies the wParam value passed to the current hook procedure /// The meaning of this parameter depends on the type of hook associated with the current hook chain /// </param> /// <param name=\\ lParam\\ > /// [in] Specifies the lParam value passed to the current hook procedure /// The meaning of this parameter depends on the type of hook associated with the current hook chain /// </param> /// <returns> /// This value is returned by the next hook procedure in the chain /// The current hook procedure must also return this value The meaning of the return value depends on the hook type /// For more information see the descriptions of the individual hook procedures /// </returns> /// <remarks> /// ?url=/library/en us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookfunctions/seindowshookex asp /// </remarks>[Page] [DllImport(\\ user dll\\ CharSet = CharSet Auto CallingConvention = CallingConvention StdCall)] private static extern int CallNextHookEx( int idHook int nCode int wParam IntPtr lParam);
/// <summary> /// The CallWndProc hook procedure is an application defined or library defined callback /// function used with the SetWindowsHookEx function The HOOKPROC type defines a pointer /// to this callback function CallWndProc is a placeholder for the application defined /// or library defined function name /// </summary> /// <param name=\\ nCode\\ > /// [in] Specifies whether the hook procedure must process the message /// If nCode is HC_ACTION the hook procedure must process the message /// If nCode is less than zero the hook procedure must pass the message to the /// CallNextHookEx function without further processing and must return the /// value returned by CallNextHookEx /// </param> /// <param name=\\ wParam\\ > /// [in] Specifies whether the message was sent by the current thread /// If the message was sent by the current thread it is nonzero; otherwise it is zero
/// </param> /// <param name=\\ lParam\\ > /// [in] Pointer to a CWPSTRUCT structure that contains details about the message /// </param> /// <returns> /// If nCode is less than zero the hook procedure must return the value returned by CallNextHookEx /// If nCode is greater than or equal to zero it is highly remended that you call CallNextHookEx /// and return the value it returns; otherwise other applications that have installed WH_CALLWNDPROC /// hooks will not receive hook notifications and may behave incorrectly as a result If the hook /// procedure does not call CallNextHookEx the return value should be zero /// </returns> /// <remarks> /// ?url=/library/en us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookfunctions/callwndproc asp /// </remarks> private delegate int HookProc(int nCode int wParam IntPtr lParam);[Page]
/// <summary> /// The ToAscii function translates the specified virtual key code and keyboard /// state to the corresponding character or characters The function translates the code /// using the input language and physical keyboard layout identified by the keyboard layout handle /// </summary> /// <param name=\\ uVirtKey\\ > /// [in] Specifies the virtual key code to be translated /// </param> /// <param name=\\ uScanCode\\ > /// [in] Specifies the hardware scan code of the key to be translated /// The high order bit of this value is set if the key is up (not pressed) /// </param> /// <param name=\\ lpbKeyState\\ > /// [in] Pointer to a byte array that contains the current keyboard state /// Each element (byte) in the array contains the state of one key /// If the high order bit of a byte is set the key is down (pressed) /// The low bit if set indicates that the key is toggled on In this function /// only the toggle bit of the CAPS LOCK key is relevant The toggle state /// of the NUM LOCK and SCROLL LOCK keys is ignored /// </param> /// <param name=\\ lpwTransKey\\ > /// [out] Pointer to the buffer that receives the translated character or characters /// </param> /// <param name=\\ fuState\\ > /// [in] Specifies whether a menu is active This parameter must be if a menu is active or otherwise /// </param> /// <returns> /// If the specified key is a dead key the return value is negative Otherwise it is one of the following values /// Value Meaning /// The specified virtual key has no translation for the current state of the keyboard /// One character was copied to the buffer /// Two characters were copied to the buffer This usually happens when a dead key character /// (accent or diacritic) stored in the keyboard layout cannot be posed with the specified /// virtual key to form a single character /// </returns> /// <remarks> /// ?url=/library/en us/winui/winui/windowsuserinterface/userinput/keyboardinput/keyboardinputreference/keyboardinputfunctions/toascii asp[Page] /// </remarks> [DllImport(\\ user \\ )] private static extern int ToAscii( int uVirtKey int uScanCode byte[] lpbKeyState byte[] lpwTransKey int fuState);
/// <summary> /// The GetKeyboardState function copies the status of the virtual keys to the /// specified buffer /// </summary> /// <param name=\\ pbKeyState\\ > /// [in] Pointer to a byte array that contains keyboard key states /// </param> /// <returns> /// If the function succeeds the return value is nonzero /// If the function fails the return value is zero To get extended error information call GetLastError /// </returns> /// <remarks> /// ?url=/library/en us/winui/winui/windowsuserinterface/userinput/keyboardinput/keyboardinputreference/keyboardinputfunctions/toascii asp
/// </remarks> [DllImport(\\ user \\ )] private static extern int GetKeyboardState(byte[] pbKeyState);
[DllImport(\\ user dll\\ CharSet = CharSet Auto CallingConvention = CallingConvention StdCall)] private static extern short GetKeyState(int vKey);
#endregion
#region Windows constants
//values from Winuser h in Microsoft SDK /// <summary> /// Windows NT/ /XP: Installs a hook procedure that monitors low level mouse input events /// </summary> private const int WH_MOUSE_LL = ; /// <summary> /// Windows NT/ /XP: Installs a hook procedure that monitors low level keyboard input events /// </summary> private const int WH_KEYBOARD_LL = ;
/// <summary> /// Installs a hook procedure that monitors mouse messages For more information see the MouseProc hook procedure /// </summary> private const int WH_MOUSE = ; /// <summary> /// Installs a hook procedure that monitors keystroke messages For more information see the KeyboardProc hook procedure /// </summary> private const int WH_KEYBOARD = ;
/// <summary> /// The WM_MOUSEMOVE message is posted to a window when the cursor moves [Page] /// </summary> private const int WM_MOUSEMOVE = x ; /// <summary> /// The WM_LBUTTONDOWN message is posted when the user presses the left mouse button /// </summary> private const int WM_LBUTTONDOWN = x ; /// <summary> /// The WM_RBUTTONDOWN message is posted when the user presses the right mouse button /// </summary> private const int WM_RBUTTONDOWN = x ; /// <summary> /// The WM_MBUTTONDOWN message is posted when the user presses the middle mouse button /// </summary> private const int WM_MBUTTONDOWN = x ; /// <summary> /// The WM_LBUTTONUP message is posted when the user releases the left mouse button /// </summary> private const int WM_LBUTTONUP = x ; /// <summary> /// The WM_RBUTTONUP message is posted when the user releases the right mouse button /// </summary> private const int WM_RBUTTONUP = x ; /// <summary> /// The WM_MBUTTONUP message is posted when the user releases the middle mouse button /// </summary> private const int WM_MBUTTONUP = x ; /// <summary> /// The WM_LBUTTONDBLCLK message is posted when the user double clicks the left mouse button /// </summary> private const int WM_LBUTTONDBLCLK = x ; /// <summary> /// The WM_RBUTTONDBLCLK message is posted when the user double clicks the right mouse button /// </summary> private const int WM_RBUTTONDBLCLK = x ; /// <summary> /// The WM_RBUTTONDOWN message is posted when the user presses the right mouse button /// </summary> private const int WM_MBUTTONDBLCLK = x ; /// <summary> /// The WM_MOUSEWHEEL message is posted when the user presses the mouse wheel /// </summary> private const int WM_MOUSEWHEEL = x A;
/// <summary> /// The WM_KEYDOWN message is posted to the window with the keyboard focus when a nonsystem /// key is pressed A nonsystem key is a key that is pressed when the ALT key is not pressed /// </summary>[Page] private const int WM_KEYDOWN = x ; /// <summary> /// The WM_KEYUP message is posted to the window with the keyboard focus when a nonsystem /// key is released A nonsystem key is a key that is pressed when the ALT key is not pressed /// or a keyboard key that is pressed when a window has the keyboard focus /// </summary> private const int WM_KEYUP = x ; /// <summary> /// The WM_SYSKEYDOWN message is posted to the window with the keyboard focus when the user /// presses the F key (which activates the menu bar) or holds down the ALT key and then /// presses another key It also occurs when no window currently has the keyboard focus;
/// in this case the WM_SYSKEYDOWN message is sent to the active window The window that /// receives the message can distinguish beeen these o contexts by checking the context /// code in the lParam parameter /// </summary> private const int WM_SYSKEYDOWN = x ; /// <summary> /// The WM_SYSKEYUP message is posted to the window with the keyboard focus when the user /// releases a key that was pressed while the ALT key was held down It also occurs when no /// window currently has the keyboard focus; in this case the WM_SYSKEYUP message is sent /// to the active window The window that receives the message can distinguish beeen /// these o contexts by checking the context code in the lParam parameter /// </summary> private const int WM_SYSKEYUP = x ;
private const byte VK_SHIFT = x ; private const byte VK_CAPITAL = x ; private const byte VK_NUMLOCK = x ;
#endregion
/// <summary> /// Creates an instance of UserActivityHook object and sets mouse and keyboard hooks /// </summary> /// <exception cref=\\ Win Exception\\ >Any windows problem </exception> public UserActivityHook() Start();
/// <summary> /// Creates an instance of UserActivityHook object and installs both or one of mouse and/or keyboard hooks and starts rasing events /// </summary> /// <param name=\\ InstallMouseHook\\ ><b>true</b> if mouse events must be monitored</param>[Page] /// <param name=\\ InstallKeyboardHook\\ ><b>true</b> if keyboard events must be monitored</param> /// <exception cref=\\ Win Exception\\ >Any windows problem </exception> /// <remarks> /// To create an instance without installing hooks call new UserActivityHook(false false) /// </remarks> public UserActivityHook(bool InstallMouseHook bool InstallKeyboardHook) Start(InstallMouseHook InstallKeyboardHook);
/// <summary> /// Destruction /// </summary> ~UserActivityHook() //uninstall hooks and do not throw exceptions Stop(true true false);
/// <summary> /// Occurs when the user moves the mouse presses any mouse button or scrolls the wheel /// </summary> public event MouseEventHandler OnMouseActivity; /// <summary> /// Occurs when the user presses a key /// </summary> public event KeyEventHandler KeyDown; /// <summary> /// Occurs when the user presses and releases /// </summary> public event KeyPressEventHandler KeyPress; /// <summary> /// Occurs when the user releases a key /// </summary> public event KeyEventHandler KeyUp;
/// <summary> /// Stores the handle to the mouse hook procedure /// </summary> private int hMouseHook = ; /// <summary> /// Stores the handle to the keyboard hook procedure /// </summary> private int hKeyboardHook = ;
/// <summary> /// Declare MouseHookProcedure as HookProc type /// </summary> private static HookProc MouseHookProcedure; /// <summary> /// Declare KeyboardHookProcedure as HookProc type /// </summary> private static HookProc KeyboardHookProcedure;
/// <summary> /// Installs both mouse and keyboard hooks and starts raising events /// </summary> /// <exception cref=\\ Win Exception\\ >Any windows problem </exception> public void Start()[Page] this Start(true true);
/// <summary> /// Installs both or one of mouse and/or keyboard hooks and starts raising events /// </summary> /// <param name=\\ InstallMouseHook\\ ><b>true</b> if mouse events must be monitored</param> /// <param name=\\ InstallKeyboardHook\\ ><b>true</b> if keyboard events must be monitored</param>
/// <exception cref=\\ Win Exception\\ >Any windows problem </exception> public void Start(bool InstallMouseHook bool InstallKeyboardHook) // install Mouse hook only if it is not installed and must be installed if (hMouseHook == && InstallMouseHook) // Create an instance of HookProc MouseHookProcedure = new HookProc(MouseHookProc); //install hook hMouseHook = SetWindowsHookEx( WH_MOUSE_LL MouseHookProcedure Marshal GetHINSTANCE( Assembly GetExecutingAssembly() GetModules()[ ]) ); //If SetWindowsHookEx fails if (hMouseHook == ) //Returns the error code returned by the last unmanaged function called using platform invoke that has the DllImportAttribute SetLastError flag set int errorCode = Marshal GetLastWin Error(); //do cleanup Stop(true false false); //Initializes and throws a new instance of the Win Exception class with the specified error throw new Win Exception(errorCode);
// install Keyboard hook only if it is not installed and must be installed if (hKeyboardHook == && InstallKeyboardHook) // Create an instance of HookProc KeyboardHookProcedure = new HookProc(KeyboardHookProc); //install hook hKeyboardHook = SetWindowsHookEx( WH_KEYBOARD_LL KeyboardHookProcedure [Page] Marshal GetHINSTANCE( Assembly GetExecutingAssembly() GetModules()[ ]) );
//If SetWindowsHookEx fails if (hKeyboardHook == ) //Returns the error code returned by the last unmanaged function called using platform invoke that has the DllImportAttribute SetLastError flag set int errorCode = Marshal GetLastWin Error(); //do cleanup Stop(false true false); //Initializes and throws a new instance of the Win Exception class with the specified error throw new Win Exception(errorCode);/// <summary> /// Stops monitoring both mouse and keyboard events and rasing events /// </summary> /// <exception cref=\\ Win Exception\\ >Any windows problem </exception> public void Stop() this Stop(true true true);
/// <summary> /// Stops monitoring both or one of mouse and/or keyboard events and rasing events /// </summary> /// <param name=\\ UninstallMouseHook\\ ><b>true</b> if mouse hook must be uninstalled</param> /// <param name=\\ UninstallKeyboardHook\\ ><b>true</b> if keyboard hook must be uninstalled</param> /// <param name=\\ ThrowExceptions\\ ><b>true</b> if exceptions which occured during uninstalling must be thrown</param> /// <exception cref=\\ Win Exception\\ >Any windows problem </exception> public void Stop(bool UninstallMouseHook bool UninstallKeyboardHook bool ThrowExceptions) //if mouse hook set and must be uninstalled if (hMouseHook != && UninstallMouseHook) //uninstall hook int retMouse = UnhookWindowsHookEx(hMouseHook); //reset invalid handle hMouseHook = ; //if failed and exception must be thrown if (retMouse == && ThrowExceptions) [Page] //Returns the error code returned by the last unmanaged function called using platform invoke that has the DllImportAttribute SetLastError flag set int errorCode = Marshal GetLastWin Error();
//Initializes and throws a new instance of the Win Exception class with the specified error throw new Win Exception(errorCode);
//if keyboard hook set and must be uninstalled if (hKeyboardHook != && UninstallKeyboardHook) //uninstall hook int retKeyboard = UnhookWindowsHookEx(hKeyboardHook); //reset invalid handle hKeyboardHook = ; //if failed and exception must be thrown if (retKeyboard == && ThrowExceptions) //Returns the error code returned by the last unmanaged function called using platform invoke that has the DllImportAttribute SetLastError flag set int errorCode = Marshal GetLastWin Error(); //Initializes and throws a new instance of the Win Exception class with the specified error throw new Win Exception(errorCode);
/// <summary> /// A callback function which will be called every time a mouse activity detected /// </summary> /// <param name=\\ nCode\\ > /// [in] Specifies whether the hook procedure must process the message /// If nCode is HC_ACTION the hook procedure must process the message /// If nCode is less than zero the hook procedure must pass the message to the /// CallNextHookEx function without further processing and must return the /// value returned by CallNextHookEx /// </param> /// <param name=\\ wParam\\ > /// [in] Specifies whether the message was sent by the current thread /// If the message was sent by the current thread it is nonzero; otherwise it is zero /// </param> /// <param name=\\ lParam\\ > /// [in] Pointer to a CWPSTRUCT structure that contains details about the message [Page] /// </param> /// <returns> /// If nCode is less than zero the hook procedure must return the value returned by CallNextHookEx /// If nCode is greater than or equal to zero it is highly remended that you call CallNextHookEx /// and return the value it returns; otherwise other applications that have installed WH_CALLWNDPROC /// hooks will not receive hook notifications and may behave incorrectly as a result If the hook /// procedure does not call CallNextHookEx the return value should be zero /// </returns> private int MouseHookProc(int nCode int wParam IntPtr lParam) // if ok and someone listens to our events if ((nCode >= ) && (OnMouseActivity != null)) //Marshall the data from callback MouseLLHookStruct mouseHookStruct = (MouseLLHookStruct)Marshal PtrToStructure(lParam typeof(MouseLLHookStruct));
//detect button clicked MouseButtons button = MouseButtons None; short mouseDelta = ; switch (wParam) case WM_LBUTTONDOWN: //case WM_LBUTTONUP: //case WM_LBUTTONDBLCLK: button = MouseButtons Left; break; case WM_RBUTTONDOWN: //case WM_RBUTTONUP: //case WM_RBUTTONDBLCLK: button = MouseButtons Right; break; case WM_MOUSEWHEEL: //If the message is WM_MOUSEWHEEL the high order word of mouseData member is the wheel delta //One wheel click is defined as WHEEL_DELTA which is //(value >> ) & xffff; retrieves the high order word from the given bit value mouseDelta = (short)((mouseHookStruct mouseData >> ) & xffff); //TODO: X BUTTONS (I havent them so was unable to test) //If the message is WM_XBUTTONDOWN WM_XBUTTONUP WM_XBUTTONDBLCLK WM_NCXBUTTONDOWN WM_NCXBUTTONUP
//or WM_NCXBUTTONDBLCLK the high order word specifies which X button was pressed or released //and the low order word is reserved This value can be one or more of the following values //Otherwise mouseData is not used break;
//double clicks int clickCount = ; if (button != MouseButtons None) if (wParam == WM_LBUTTONDBLCLK || wParam == WM_RBUTTONDBLCLK) clickCount = ; else clickCount = ;
//generate event MouseEventArgs e = new MouseEventArgs( button clickCount mouseHookStruct pt x mouseHookStruct pt y mouseDelta); //raise it OnMouseActivity(this e); //call next hook return CallNextHookEx(hMouseHook nCode wParam lParam);
/// <summary> /// A callback function which will be called every time a keyboard activity detected /// </summary> /// <param name=\\ nCode\\ > /// [in] Specifies whether the hook procedure must process the message /// If nCode is HC_ACTION the hook procedure must process the message /// If nCode is less than zero the hook procedure must pass the message to the /// CallNextHookEx function without further processing and must return the /// value returned by CallNextHookEx /// </param> /// <param name=\\ wParam\\ > /// [in] Specifies whether the message was sent by the current thread /// If the message was sent by the current thread it is nonzero; otherwise it is zero /// </param> /// <param name=\\ lParam\\ > /// [in] Pointer to a CWPSTRUCT structure that contains details about the message /// </param> /// <returns> /// If nCode is less than zero the hook procedure must return the value returned by CallNextHookEx /// If nCode is greater than or equal to zero it is highly remended that you call CallNextHookEx [Page] /// and return the value it returns; otherwise other applications that have installed WH_CALLWNDPROC /// hooks will not receive hook notifications and may behave incorrectly as a result If the hook /// procedure does not call CallNextHookEx the return value should be zero /// </returns> private int KeyboardHookProc(int nCode Int wParam IntPtr lParam) //indicates if any of underlaing events set e Handled flag bool handled = false; //it was ok and someone listens to events if ((nCode >= ) && (KeyDown != null || KeyUp != null || KeyPress != null)) //read structure KeyboardHookStruct at lParam KeyboardHookStruct MyKeyboardHookStruct = (KeyboardHookStruct)Marshal PtrToStructure(lParam typeof(KeyboardHookStruct)); //raise KeyDown if (KeyDown != null && (wParam == WM_KEYDOWN || wParam == WM_SYSKEYDOWN)) Keys keyData = (Keys)MyKeyboardHookStruct vkCode; KeyEventArgs e = new KeyEventArgs(keyData); KeyDown(this e); handled = handled || e Handled;
// raise KeyPress if (KeyPress != null && wParam == WM_KEYDOWN) bool isDownShift = ((GetKeyState(VK_SHIFT) & x ) == x ? true : false); bool isDownCapslock = (GetKeyState(VK_CAPITAL) != ? true : false);
byte[] keyState = new byte[ ]; GetKeyboardState(keyState); byte[] inBuffer = new byte[ ]; if (ToAscii(MyKeyboardHookStruct vkCode MyKeyboardHookStruct scanCode keyState inBuffer MyKeyboardHookStruct flags) == )
char key = (char)inBuffer[ ]; if ((isDownCapslock ^ isDownShift) && Char IsLetter(key)) key = Char ToUpper(key); KeyPressEventArgs e = new KeyPressEventArgs(key);[Page] KeyPress(this e); handled = handled || e Handled;
// raise KeyUp if (KeyUp != null && (wParam == WM_KEYUP || wParam == WM_SYSKEYUP)) Keys keyData = (Keys)MyKeyboardHookStruct vkCode; KeyEventArgs e = new KeyEventArgs(keyData); KeyUp(this e); handled = handled || e Handled;
//if event handled in application do not handoff to other listeners if (handled) return ; else return CallNextHookEx(hKeyboardHook nCode wParam lParam);
Form cs
using System;using System Drawing;using System Collections;using System ComponentModel;using System Windows Forms;using System Data;
namespace WindowsApplication /// <summary> /// Form 的摘要说明 清清月儿主页 ; /// </summary> public class Form : System Windows Forms Form private System Windows Forms TextBox textBox ; private System Windows Forms TextBox textBox ; private System Windows Forms Panel panel ; /// <summary> /// 必需的设计器变量 /// </summary> private System ComponentModel Container ponents = null;
public Form () // // Windows 窗体设计器支持所必需的 // InitializeComponent();
// // TODO: 在 InitializeComponent 调用后添加任何构造函数代码 //
/// <summary> /// 清理所有正在使用的资源 /// </summary> protected override void Dispose( bool disposing ) if( disposing ) if (ponents != null) ponents Dispose(); base Dispose( disposing );
#region Windows 窗体设计器生成的代码 /// <summary> /// 设计器支持所需的方法 不要使用代码编辑器修改[Page] /// 此方法的内容 /// </summary> private void InitializeComponent() this textBox = new System Windows Forms TextBox(); this textBox = new System Windows Forms TextBox(); this panel = new System Windows Forms Panel(); this panel SuspendLayout(); this SuspendLayout(); // // textBox
// this textBox Location = new System Drawing Point( ); this textBox Name = \\ textBox \\ ; this textBox Size = new System Drawing Size( ); this textBox TabIndex = ; this textBox Text = \\ \\ ; // // textBox // this textBox Location = new System Drawing Point( ); this textBox Multiline = true; this textBox Name = \\ textBox \\ ; this textBox Size = new System Drawing Size( ); this textBox TabIndex = ; this textBox Text = \\ textBox \\ ; // // panel // this panel Controls Add(this textBox ); this panel Location = new System Drawing Point( ); this panel Name = \\ panel \\ ; this panel Size = new System Drawing Size( ); this panel TabIndex = ; // // Form // this AutoScaleBaseSize = new System Drawing Size( ); this ClientSize = new System Drawing Size( );this Controls Add(this panel ); this Controls Add(this textBox ); this Name = \\ Form \\ ; this Text = \\ Form \\ ; this Load += new System EventHandler(this Form _Load); this panel ResumeLayout(false); this ResumeLayout(false);
#endregion
/// <summary> /// 应用程序的主入口点 /// </summary> [STAThread] static void Main() Application Run(new Form ());
public void MyKeyDown(object sender KeyEventArgs e)
public void MyKeyPress(object sender KeyPressEventArgs e)[Page]
public void MyKeyUp(object sender KeyEventArgs e)
void choose_OnMouseActivity(object sender MouseEventArgs e) //自定义右键 //if (ActiveControl Parent == panel ) 备用 //if (ActiveControl Parent is System Windows Forms Panel) 备用 if (ActiveControl == textBox ) MenuItem copy = new MenuItem(\\ copy\\ ); copy Click += new EventHandler(copy_Click); MenuItem[] menuItems = new MenuItem[] copy ;
ContextMenu buttonMenu = new ContextMenu(menuItems); textBox ContextMenu = buttonMenu; //this ActiveControl ContextMenu = buttonMenu; 备用
private void copy_Click(object sender EventArgs e) Clipboard SetDataObject(textBox SelectedText) ; //复制到剪切板
private void Form _Load(object sender System EventArgs e) //初始化gma System Windows UserActivityHook choosesc=new gma System Windows UserActivityHook(); choosesc OnMouseActivity += new MouseEventHandler(choose_OnMouseActivity);// choosesc KeyDown += new KeyEventHandler(MyKeyDown);// choosesc KeyPress += new KeyPressEventHandler(MyKeyPress);// choosesc KeyUp += new KeyEventHandler(MyKeyUp);
cha138/Article/program/net/201311/13113
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